#ifndef CUBE_H
#define CUBE_H

#include "model/model.h"
#include "shader/meshShader.h"

// A simple cube centered at the origin
class Cube: public Model
{
public:
	Cube(float size=2);
	virtual void render(glm::mat4 viewMat, glm::mat4 projMat);

private:
    // model data
    Mesh mesh;
    MeshShader _shader;
};

#endif